test_ko1_eye
============
  Textures:
    - ko_eye.1

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = (tex #1 RGB)
         A = (tex #1 A)



test_ko1_hada
=============
  Textures:
    - kobody
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 55

  Color Registers:
    - 128, 128, 128, 255
    - 52, 52, 56, 255
    - 255, 255, 255, 240

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((55, 55, 55) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



test_ko1_kami
=============
  Textures:
    - ko_head01
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 55

  Color Registers:
    - 128, 128, 128, 255
    - 52, 52, 56, 255
    - 255, 255, 255, 240

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((55, 55, 55) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)
